GAME
DESIGN
CONSULTING

LEVEL
DESIGN

Brainstormed, designed, scripted and built half of Dead Realm’s levels.

TOOLS
PIPELINE

Worked with the artist and level designers to create a modular level construction pipeline and tools for world building.

NARRATIVE
DESIGN

High-level story, background for characters, and environmental storytelling.

TRAINING
MENTORSHIP

Trained junior designers in best practices, mentored and reviewed their work.

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