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Eclipse: Edge of Light
Dead Realm – Consulting
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GAME
DESIGN
CONSULTING
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LEVEL
DESIGN
Brainstormed, designed, scripted and built half of Dead Realm’s levels.
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TOOLS
PIPELINE
Worked with the artist and level designers to create a modular level construction pipeline and tools for world building.
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NARRATIVE
DESIGN
High-level story, background for characters, and environmental storytelling.
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TRAINING
MENTORSHIP
Trained junior designers in best practices, mentored and reviewed their work.
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